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?Saccade?It seems that the Scirra Arcade has butchered the resolution. Sorry! Play it on Newgrounds or Kongregate.

“A saccade is a fast movement of an eye, head or other part of an animal’s body or of a device. It can also be a fast shift in frequency of an emitted signal or other quick change. Saccades are quick, simultaneous movements of both eyes in the same direction.” -Wikipedia

Applying lessons from the study of time perception to game design, ?Saccade? is a game that reaches beyond its digital cage to warp the very fabric of the reality that you occupy. Through use of temporal illusions such as the Kappa Effect and the Stopped Clock Illusion you will soon find that each increasingly-hectic 10-second level stretches on into infinity. However, it’s all in your head, as ?Saccade? has sent you into your own personal bullet-time Hell.

The purpose of ?Saccade? is to induce subjective time dilation in the player. In this regard, the game plays you.

Don’t fret, though. You can seek revenge on the program for its demonic reality obscuring abilities by running it through an overstressed CPU so that it becomes choppy and slow. Turnabout is fair play!

Made in 48 hours for Ludum Dare #27 Controls are in game. Shoot the red ones. Don’t shoot the blue ones. 10 mistakes and its Game Over!

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